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| <includeonly>{{Tt|{{{1}}}|{{#switch:{{{1|}}}</nowiki> | | <includeonly>{{#invoke:Keyword|main}}</includeonly><noinclude>{{clear}}{{doc}}</noinclude> |
| |abare =An attack during the opponent's pressure, intended to interrupt it.
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| |armor =A property which lets a move continue when hit by a set number of moves (usually taking reduced damage).
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| |DP =Dragon Punch{{Hrule}}A move that has invulnerability during its startup, long recovery, and a rising motion.
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| |fireball =A projectile which usually travels slowly across the screen in a horizontal path above the ground.
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| |IB =Instant Block{{Hrule}}A special type of blocking. Usually improves frame data against blocked moves or gives more meter than a normal block or both.
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| |install =A move, usually a super, which changes the properties of the character themself, usually for the better. See: Sol Badguy's Dragon Install.
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| |low profile =A state in which the character's hurtboxes are significantly closer to the ground than is normal for the game.
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| |okiwaza =To pre-emptively use an attack with the intent of covering a specific space or to hit an opponent's extended hurtbox during their move's startup.
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| |okizeme =Attacking an opponent about to wake up, usually with meaty attacks or mixups.
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| |rave =Short for "Deadly Rave"{{Hrule}}A super move in which a player must press a series of buttons (usually eight button presses and a quarter-circle move) after execution in order to complete the move.
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| |rekka =A series of special attacks that are only available after the first one is performed.
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| |shoto =Short for "Shotokan"{{Hrule}}A character archetype defined by being similar in some way to Ryu from Street Fighter. Shotos usually have a horizontal fireball, an invulnerable reversal, and a forward moving special move.
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| |yomi =''Knowing the mind of the opponent''{{Hrule}}From Japanese: To understand in some way what is going on in the mind of the other player and play around it. Usually involved in ''reads'' and ''conditioning''.
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