Toggle menu
Toggle personal menu
Not logged in
Your IP address will be publicly visible if you make any edits.

Template:ReasonsToPick/doc: Difference between revisions

Template page
dustloop:Template:ReasonsToPick>TarkusLee
Created page with "{{doc/start}} <pre> {{ReasonsToPick | intro = {{Character Label|GAME|FULL NAME|24px}} followed by a summary of the character's playstyle in 1 sentence. | pickMe = bullet point..."
 
No edit summary
 
(78 intermediate revisions by 12 users not shown)
Line 1: Line 1:
{{doc/start}}
{{doc/start}}
==Standards for Reasons to Pick==
* This section is intended to help new players and those looking to switch characters to have idea if they would like a given character.
* Many of the points made will be subjective and avoiding objective comparisons between characters is recommended.
* No more than 3-5 bullet points and preferably one, but not more than 2, sentences per bullet. Try to keep it short and to the point.
* It is perfectly valid to have one point listed as both a reason to play and a reason to avoid. For example, high execution requirements may attract some players to a character and make others avoid the character.
<pre>
<pre>
{{ReasonsToPick
{{ReasonsToPick
| intro = {{Character Label|GAME|FULL NAME|24px}} followed by a summary of the character's playstyle in 1 sentence.
| pickMe = bullet point list of strengths
| pickMe = bullet point list of strengths
| avoidMe = bullet point list of weaknesses
| avoidMe = bullet point list of weaknesses
| tablewidth = NUMBER size. Will determine the % width of the screen that the table fills. Default: 69.
}}
}}
</pre>
</pre>
==Example==
===Basic Example===
{{ReasonsToPick
| intro = {{Character Label|GGXRD-R2|Ky Kiske|24px}} is an XYZ charcter who does QWE using ASDF.
| pickMe =
*Pro 1
*Pro 2
| avoidMe =
*Con 1
*Con 2
}}


===Populated Example===
{{ReasonsToPick
{{ReasonsToPick
| intro = {{Character Label|GGACR|Ky Kiske|24px}} fulfills the role of an approachable and well rounded character.
|pickMe=
| pickMe =
<div>
* strong neutral game; fast, far-reaching normals that yield knockdown and damage.
*You like the character.
* Pressure that utilizes many lows, rewarding frame traps, and opportunities to reset pressure or safely return to neutral.
*You really like the character.
* Has a tool for every situation, including two strong anti-airs, a great mash out move in 2P and two reversal attacks.
*This is your favorite character ever.
* Can Knockdown after most confirms thanks to Lightning Javelin having a ton of untechable time.
|avoidMe=
* Strong okizeme between 3H, 236D, j.236D, j.D, j.214D, 5K and j.S
<div>
| avoidMe =
*You don't like the character.
* Second Chance mix up tools are limited and either require meter or end your turn and put you on the defensive.
*You really don't like the character.
* His long distance game is very one dimensional and is very outclassed by most other projectile characters.
* Many of his buttons have proration leaving Ky with very low average damage.
* His approach is very straight forward and easy for more defensive characters to stop.
}}
}}


===Populated Example with 69% width===
{{ReasonsToPick
| intro = {{Character Label|GGACR|Ky Kiske|24px}} fulfills the role of an approachable and well rounded character.
| pickMe =
* strong neutral game; fast, far-reaching normals that yield knockdown and damage.
* Pressure that utilizes many lows, rewarding frame traps, and opportunities to reset pressure or safely return to neutral.
* Has a tool for every situation, including two strong anti-airs, a great mash out move in 2P and two reversal attacks.
* Can Knockdown after most confirms thanks to Lightning Javelin having a ton of untechable time.
* Strong okizeme between 3H, 236D, j.236D, j.D, j.214D, 5K and j.S
| avoidMe =
* Second Chance mix up tools are limited and either require meter or end your turn and put you on the defensive.
* His long distance game is very one dimensional and is very outclassed by most other projectile characters.
* Many of his buttons have proration leaving Ky with very low average damage.
* His approach is very straight forward and easy for more defensive characters to stop.
|tablewidth=69
}}
{{clear}}
{{clear}}
{{doc/end}}
{{doc/end}}

Latest revision as of 18:09, 16 September 2024

Standards for Reasons to Pick

  • This section is intended to help new players and those looking to switch characters to have idea if they would like a given character.
  • Many of the points made will be subjective and avoiding objective comparisons between characters is recommended.
  • No more than 3-5 bullet points and preferably one, but not more than 2, sentences per bullet. Try to keep it short and to the point.
  • It is perfectly valid to have one point listed as both a reason to play and a reason to avoid. For example, high execution requirements may attract some players to a character and make others avoid the character.


{{ReasonsToPick
| pickMe = bullet point list of strengths
| avoidMe = bullet point list of weaknesses
}}


Play if Avoid if
  • You like the character.
  • You really like the character.
  • This is your favorite character ever.
  • You don't like the character.
  • You really don't like the character.

This is the documentation page, it should be transcluded into the main template page. See Template:Doc for more information.

MediaWiki Appliance - Powered by TurnKey Linux