dustloop:Template:ReasonsToPick>DarthPhallus |
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| ==Standards for Reasons to Pick== | | ==Standards for Reasons to Pick== |
| * This section is intended to help new players and those looking to switch characters to have idea if they would like a given character. | | * This section is intended to help new players and those looking to switch characters to have idea if they would like a given character. |
| * Many of the points made will be subjective, it is ok if you disagree but this isn't a reason to edit or remove something. | | * Many of the points made will be subjective and avoiding objective comparisons between characters is recommended. |
| * Reasons to Pick / Avoid will not include information about the tier placement or direct strength of a character, that information is readily available both on Dustloop and elsewhere. These are valid reasons but invite too much controversy. | | * No more than 3-5 bullet points and preferably one, but not more than 2, sentences per bullet. Try to keep it short and to the point. |
| * It is perfectly valid to have one point listed as both a reason to play and a reason to avoid. For example, high execution requirements may attract some players to a character and make others avoid the character. | | * It is perfectly valid to have one point listed as both a reason to play and a reason to avoid. For example, high execution requirements may attract some players to a character and make others avoid the character. |
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| <pre> | | <pre> |
| {{ReasonsToPick | | {{ReasonsToPick |
| | intro = {{Character Label|GAME|FULL NAME|24px}} followed by a summary of the character's playstyle in 1 sentence.
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| | pickMe = bullet point list of strengths | | | pickMe = bullet point list of strengths |
| | avoidMe = bullet point list of weaknesses | | | avoidMe = bullet point list of weaknesses |
| | tablewidth = NUMBER size. Will determine the % width of the screen that the table fills. Default: 69.
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| }} | | }} |
| </pre> | | </pre> |
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| ==Example==
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| ===Basic Example===
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| {{ReasonsToPick | | {{ReasonsToPick |
| | intro = {{Character Label|GGXRD-R2|Ky Kiske|24px}} is an XYZ charcter who does QWE using ASDF. | | |pickMe= |
| | pickMe =
| | <div> |
| *Pro 1 | | *You like the character. |
| *Pro 2 | | *You really like the character. |
| | avoidMe = | | *This is your favorite character ever. |
| *Con 1 | | |avoidMe= |
| *Con 2 | | <div> |
| | *You don't like the character. |
| | *You really don't like the character. |
| }} | | }} |
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| ===Populated Example===
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| {{ReasonsToPick
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| | intro = {{Character Label|GGACR|Ky Kiske|24px}} fulfills the role of an approachable and well rounded character.
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| | pickMe =
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| * strong neutral game; fast, far-reaching normals that yield knockdown and damage.
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| * Pressure that utilizes many lows, rewarding frame traps, and opportunities to reset pressure or safely return to neutral.
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| * Has a tool for every situation, including two strong anti-airs, a great mash out move in 2P and two reversal attacks.
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| * Can Knockdown after most confirms thanks to Lightning Javelin having a ton of untechable time.
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| * Strong okizeme between 3H, 236D, j.236D, j.D, j.214D, 5K and j.S
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| | avoidMe =
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| * Second Chance mix up tools are limited and either require meter or end your turn and put you on the defensive.
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| * His long distance game is very one dimensional and is very outclassed by most other projectile characters.
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| * Many of his buttons have proration leaving Ky with very low average damage.
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| * His approach is very straight forward and easy for more defensive characters to stop.
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| }}
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| ===Populated Example with 69% width===
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| {{ReasonsToPick
| |
| | intro = {{Character Label|GGACR|Ky Kiske|24px}} fulfills the role of an approachable and well rounded character.
| |
| | pickMe =
| |
| * strong neutral game; fast, far-reaching normals that yield knockdown and damage.
| |
| * Pressure that utilizes many lows, rewarding frame traps, and opportunities to reset pressure or safely return to neutral.
| |
| * Has a tool for every situation, including two strong anti-airs, a great mash out move in 2P and two reversal attacks.
| |
| * Can Knockdown after most confirms thanks to Lightning Javelin having a ton of untechable time.
| |
| * Strong okizeme between 3H, 236D, j.236D, j.D, j.214D, 5K and j.S
| |
| | avoidMe =
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| * Second Chance mix up tools are limited and either require meter or end your turn and put you on the defensive.
| |
| * His long distance game is very one dimensional and is very outclassed by most other projectile characters.
| |
| * Many of his buttons have proration leaving Ky with very low average damage.
| |
| * His approach is very straight forward and easy for more defensive characters to stop.
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| |tablewidth=69
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| }}
| |
| {{clear}} | | {{clear}} |
| {{doc/end}} | | {{doc/end}} |
Standards for Reasons to Pick
- This section is intended to help new players and those looking to switch characters to have idea if they would like a given character.
- Many of the points made will be subjective and avoiding objective comparisons between characters is recommended.
- No more than 3-5 bullet points and preferably one, but not more than 2, sentences per bullet. Try to keep it short and to the point.
- It is perfectly valid to have one point listed as both a reason to play and a reason to avoid. For example, high execution requirements may attract some players to a character and make others avoid the character.
{{ReasonsToPick
| pickMe = bullet point list of strengths
| avoidMe = bullet point list of weaknesses
}}
- You like the character.
- You really like the character.
- This is your favorite character ever.
|
- You don't like the character.
- You really don't like the character.
|
This is the documentation page, it should be transcluded into the main template page. See Template:Doc for more information.