dustloop:Template:ReasonsToPick>Pez |
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| * This section is intended to help new players and those looking to switch characters to have idea if they would like a given character. | | * This section is intended to help new players and those looking to switch characters to have idea if they would like a given character. |
| * Many of the points made will be subjective and avoiding objective comparisons between characters is recommended. | | * Many of the points made will be subjective and avoiding objective comparisons between characters is recommended. |
| * No more than 3-5 bullet points and perferably one, but not more than 2, sentences per bullet. Try to keep it short and to the point. | | * No more than 3-5 bullet points and preferably one, but not more than 2, sentences per bullet. Try to keep it short and to the point. |
| * Any reasons listed must be only about the gameplay of the character, while people pick characters for many reasons outside of gameplay Dustloop is a gameplay focused wiki.
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| * Reasons to Pick / Avoid will not include information about the tier placement or direct strength of a character, that information is readily available both on Dustloop and elsewhere. These are valid reasons but invite too much controversy.
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| * It is perfectly valid to have one point listed as both a reason to play and a reason to avoid. For example, high execution requirements may attract some players to a character and make others avoid the character. | | * It is perfectly valid to have one point listed as both a reason to play and a reason to avoid. For example, high execution requirements may attract some players to a character and make others avoid the character. |
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| <pre> | | <pre> |
| {{ReasonsToPick | | {{ReasonsToPick |
| | intro = {{Character Label|GAME|FULL NAME|24px}} followed by a summary of the character's playstyle in 1 sentence.
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| | pickMe = bullet point list of strengths | | | pickMe = bullet point list of strengths |
| | avoidMe = bullet point list of weaknesses | | | avoidMe = bullet point list of weaknesses |
| | tablewidth = NUMBER size. Will determine the % width of the screen that the table fills. Default: 69.
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| }} | | }} |
| </pre> | | </pre> |
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| ==Example==
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| ===Basic Example===
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| {{ReasonsToPick | | {{ReasonsToPick |
| | intro = {{Character Label|GGXRD-R2|Ky Kiske|24px}} is an XYZ charcter who does QWE using ASDF.
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| | pickMe =
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| *Pro 1
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| *Pro 2
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| | avoidMe =
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| *Con 1
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| *Con 2
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| }}
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| ===Populated Example===
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| {{ReasonsToPick
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| | intro = {{Character Label|GGACR|Ky Kiske|24px}} fulfills the role of an approachable and well rounded character.
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| | pickMe =
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| * strong neutral game; fast, far-reaching normals that yield knockdown and damage.
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| * Pressure that utilizes many lows, rewarding frame traps, and opportunities to reset pressure or safely return to neutral.
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| * Has a tool for every situation, including two strong anti-airs, a great mash out move in 2P and two reversal attacks.
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| * Can Knockdown after most confirms thanks to Lightning Javelin having a ton of untechable time.
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| * Strong okizeme between 3H, 236D, j.236D, j.D, j.214D, 5K and j.S
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| | avoidMe =
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| * Second Chance mix up tools are limited and either require meter or end your turn and put you on the defensive.
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| * His long distance game is very one dimensional and is very outclassed by most other projectile characters.
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| * Many of his buttons have proration leaving Ky with very low average damage.
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| * His approach is very straight forward and easy for more defensive characters to stop.
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| }}
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| ===Populated Example with 69% width===
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| {{ReasonsToPick
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| | intro = {{Character Label|GGACR|Ky Kiske|24px}} fulfills the role of an approachable and well rounded character.
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| | pickMe =
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| * strong neutral game; fast, far-reaching normals that yield knockdown and damage.
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| * Pressure that utilizes many lows, rewarding frame traps, and opportunities to reset pressure or safely return to neutral.
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| * Has a tool for every situation, including two strong anti-airs, a great mash out move in 2P and two reversal attacks.
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| * Can Knockdown after most confirms thanks to Lightning Javelin having a ton of untechable time.
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| * Strong okizeme between 3H, 236D, j.236D, j.D, j.214D, 5K and j.S
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| | avoidMe =
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| * Second Chance mix up tools are limited and either require meter or end your turn and put you on the defensive.
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| * His long distance game is very one dimensional and is very outclassed by most other projectile characters.
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| * Many of his buttons have proration leaving Ky with very low average damage.
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| * His approach is very straight forward and easy for more defensive characters to stop.
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| |tablewidth=69
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| }}
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| ==GGST Examples==
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| === Jack-O'===
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| * Note some manual styling is done to design a different style of bulleting (these can be implemented more cleanly in the final version).
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| {{ReasonsToPick
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| |intro={{Character Label|GGST|Jack-O|label=Jack-O'|24px}} is a ''Technical'' character, dominating the battle with an assembly of Servants.
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| |pickMe= | | |pickMe= |
| <div> | | <div> |
| <span style="font-weight: 900; font-size: 1.8em; line-height: 1px; vertical-align: sub; display: inline-block; height: 10px; opacity: 20%; margin-right: 5px;">⚙</span> Creative problem-solving using many unique and complex interactions and move quirks. It's not about having simple answers, it's about having ''your'' answer.
| | *You like the character. |
| | | *You really like the character. |
| <span style="font-weight: 900; font-size: 1.8em; line-height: 1px; vertical-align: sub; display: inline-block; height: 10px; opacity: 20%; margin-right: 5px;">⚙</span> Setplay focused gameplay, with a gameplan revolving around creating setplay, and the setplay itself being long, complex, and a big part of how you win.
| | *This is your favorite character ever. |
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| <span style="font-weight: 900; font-size: 1.8em; line-height: 1px; vertical-align: sub; display: inline-block; height: 10px; opacity: 20%; margin-right: 5px;">⚙</span> Out-zone anyone not named Chaos with a bombardment of projectiles at bizarre trajectories, forcing opponents to fight on ''your'' terms.
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| <span style="font-weight: 900; font-size: 1.8em; line-height: 1px; vertical-align: sub; display: inline-block; height: 10px; opacity: 20%; margin-right: 5px;">⚙</span> A lot of room for optimisation, by learning advanced tech or refining even the smallest details in resource and servant management.
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| |avoidMe= | | |avoidMe= |
| <span style="font-weight: 900; font-size: 1.8em; line-height: 1px; vertical-align: sub; display: inline-block; height: 10px; opacity: 20%; margin-right: 5px;">⚙</span> Inconsistent behaviours, sometimes something won't work how you expect it to, and you will simply have to accept whatever cosmic alignment caused this to happen.
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| <span style="font-weight: 900; font-size: 1.8em; line-height: 1px; vertical-align: sub; display: inline-block; height: 10px; opacity: 20%; margin-right: 5px;">⚙</span> Playing effectively means a lot of labbing complicated tech and learning character-specific interactions across the entire roster. It's a lot of work for punching someone in a video game.
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| <span style="font-weight: 900; font-size: 1.8em; line-height: 1px; vertical-align: sub; display: inline-block; height: 10px; opacity: 20%; margin-right: 5px;">⚙</span> Momentum doesn't cannot be regained easily but can be lost quickly. It is easier to aim for a long-term advantage, over seeking out a sudden victory.
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| <span style="font-weight: 900; font-size: 1.8em; line-height: 1px; vertical-align: sub; display: inline-block; height: 10px; opacity: 20%; margin-right: 5px;">⚙</span> In exchange for consistent knockdowns and okizeme, damage is not explosive, and combos do not reward hard routes with significantly higher damage.
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| }}
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| === Testament (WIP) ===
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| * Note some manual styling is done to design a different style of bulleting (these can be implemented more cleanly in the final version).
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| {{ReasonsToPick
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| |intro={{Character Label|GGST|Testament|24px}} is a ''Balanced'' character, capable of controlling the pace of a match with their Succubus and various projectiles.
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| |pickMe=
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| <div> | | <div> |
| <span style="font-weight: 900; font-size: 1.8em; line-height: 1px; vertical-align: sub; display: inline-block; height: 10px; opacity: 20%; margin-right: 5px;">⚙</span> Huge attacks and full-screen projectiles covering large swaths of the screen at a time.
| | *You don't like the character. |
| | | *You really don't like the character. |
| <span style="font-weight: 900; font-size: 1.8em; line-height: 1px; vertical-align: sub; display: inline-block; height: 10px; opacity: 20%; margin-right: 5px;">⚙</span> A fundmanetals-principled design, with strong pokes, projectiles, and anti-airs, doing the basics expertly.
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| <span style="font-weight: 900; font-size: 1.8em; line-height: 1px; vertical-align: sub; display: inline-block; height: 10px; opacity: 20%; margin-right: 5px;">⚙</span> Creating situational utilities in neutral to alter the behaviour of moves and reward awareness.
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| |avoidMe=
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| <span style="font-weight: 900; font-size: 1.8em; line-height: 1px; vertical-align: sub; display: inline-block; height: 10px; opacity: 20%; margin-right: 5px;">⚙</span> Slow movement without much alternative for traversal.
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| }}
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| ==Venom==
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| {{ReasonsToPick
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| |intro = {{Character Label|GGACR|Venom|24px}} plays billiards to set up free-form neutral and okizeme.
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| |pickMe =
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| * You enjoy spending time in training mode finding setups. | |
| * You like having control of screen space.
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| * Killing opponents with chip damage makes you laugh like a villain.
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| * You want to throw a lot but don't want to play a traditional grappler character.
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| |avoidMe =
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| * You want a reversal for playing defense. | |
| * You think landing pokes should convert into combos.
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| * Big combos are important to you.
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| * Charge inputs aren't your thing.
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| }} | | }} |
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| {{clear}} | | {{clear}} |
| {{doc/end}} | | {{doc/end}} |
Standards for Reasons to Pick
- This section is intended to help new players and those looking to switch characters to have idea if they would like a given character.
- Many of the points made will be subjective and avoiding objective comparisons between characters is recommended.
- No more than 3-5 bullet points and preferably one, but not more than 2, sentences per bullet. Try to keep it short and to the point.
- It is perfectly valid to have one point listed as both a reason to play and a reason to avoid. For example, high execution requirements may attract some players to a character and make others avoid the character.
{{ReasonsToPick
| pickMe = bullet point list of strengths
| avoidMe = bullet point list of weaknesses
}}
- You like the character.
- You really like the character.
- This is your favorite character ever.
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- You don't like the character.
- You really don't like the character.
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This is the documentation page, it should be transcluded into the main template page. See Template:Doc for more information.