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<includeonly>{{Tt|{{{1}}}|{{#switch:{{{1|}}} | <includeonly>{{Tt|{{{1}}}|{{#switch:{{lc:{{{1|}}}}} | ||
|abare =An attack during the opponent's pressure, intended to interrupt it. | |abare =An attack during the opponent's pressure, intended to interrupt it. | ||
|armor =A property which lets a move continue when hit by a set number of moves (usually taking reduced damage). | |armor =A property which lets a move continue when hit by a set number of moves (usually taking reduced damage). | ||
| | |dp =Dragon Punch{{Hrule}}A move that has invulnerability during its startup, long recovery, and a rising motion. | ||
|fireball =A projectile which usually travels slowly across the screen in a horizontal path above the ground. | |fireball =A projectile which usually travels slowly across the screen in a horizontal path above the ground. | ||
| | |ib =Instant Block{{Hrule}}A special type of blocking. Usually improves frame data against blocked moves or gives more meter than a normal block or both. | ||
|install =A move, usually a super, which changes the properties of the character themself, usually for the better. See: Sol Badguy's Dragon Install. | |install =A move, usually a super, which changes the properties of the character themself, usually for the better. See: Sol Badguy's Dragon Install. | ||
|low profile =A state in which the character's hurtboxes are significantly closer to the ground than is normal for the game. | |low profile =A state in which the character's hurtboxes are significantly closer to the ground than is normal for the game. | ||