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dustloop>TarkusLee m shortened OS definition |
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|abare =An attack during the opponent's pressure, intended to interrupt it. | |||
|armor =A property which lets a move continue when hit by a set number of moves (usually taking reduced damage). | |||
|dp =Dragon Punch{{Hrule}}A move that has invulnerability during its startup, long recovery, and a rising motion. | |||
|fireball =A projectile which usually travels slowly across the screen in a horizontal path above the ground. | |||
|iad=Instant Air Dash{{Hrule}}Performing an air dash as fast as possible after jumping. Usually done with 956 input. | |||
|ias="Instant Air Special", Also known as "Tiger Knee"{{Hrule}}A method to perform a special move in the air as fast as possible after you leave the ground. For Example: 2369 for a j.236 input. | |||
|ib =Instant Block{{Hrule}}A special type of blocking. Usually improves frame data against blocked moves or gives more meter than a normal block or both. | |||
|install =A move, usually a super, which changes the properties of the character themself, usually for the better. See: Sol Badguy's Dragon Install. | |||
|low crush=A move that is designed to avoid low attacks. The move might pull your hurtbox up a bit so it avoids attacks that are low to the ground, or it might be specifically programmed to be unhittable by any attack marked as a low hit. | |||
|low profile =A state in which the character's hurtboxes are significantly closer to the ground than is normal for the game. | |||
|okiwaza =To pre-emptively use an attack with the intent of covering a specific space or to hit an opponent's extended hurtbox during their move's startup. | |||
|okizeme =Attacking an opponent about to wake up, usually with meaty attacks or mixups. | |||
|os|option select=A situation where you perform an input and the game will "select an option" automatically depending on what the other character did. | |||
|prorate|proration =A type of combo damage reduction. Specific types of proration have specific names, but each type reduces the amount of damage subsequent attacks in the combo will deal by a specific amount. | |||
|rave =Short for "Deadly Rave"{{Hrule}}A super move in which a player must press a series of buttons (usually eight button presses and a quarter-circle move) after execution in order to complete the move. | |||
|rekka =A series of special attacks that are only available after the first one is performed. | |||
|shoto =Short for "Shotokan"{{Hrule}}A character archetype defined by being similar in some way to Ryu from Street Fighter. Shotos usually have a horizontal fireball, an invulnerable reversal, and a forward moving special move. | |||
|tick throw =A throw done after attacks, as soon as throw invulnerability expires on the opponent, making it very hard to react to and escape from. | |||
|tiger knee=A method to perform a special move in the air as fast as possible after you leave the ground. Almost always abbreviated to TK. For Example: 2369 for a j.236 input. | |||
|yomi =''Knowing the mind of the opponent''{{Hrule}}From Japanese: To understand in some way what is going on in the mind of the other player and play around it. Usually involved in ''reads'' and ''conditioning''. | |||
|crossup|cross-up = Attacking your opponent after changing which horizontal side you are on, usually by jumping over them. | |||
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