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{{doc/start}}==Args==
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==Examples==
{{card
|header=Hello World
|content=Venom is baller—Literally. No character in fighting games plays truly like Venom, thanks to his unique [[{{PAGENAME}}#Summoning Ball|Pool Ball]] mechanic. He has two special moves—{{MMC|input=214X|label=Summoning Ball}} and {{MMC|input=421X|label=Dubious Curve}}—which place pool balls on the screen, which Venom launches at the opponent by hitting them with an attack. These pool balls are so interwoven into the fabric of the character that every facet of the character leads back to the balls somehow.
 
Venom's balls can be placed, moved, launched, re-launched, charged, lightning-infused, and teleported to. Learning to utilize the flexibility of these balls is the most rewarding and important aspect of the character. This gives Venom's play a lot of moving parts which can be adjusted in real time, allowing the player to approach a given match in a very freeform manner. Mastery of Venom's balls, and play in general, involves a firm grasp of the fundamentals of fighting games. In neutral, Venom's balls function as an extension of his normals. The trajectory and damage of a given ball is determined by the attack Venom hit it with, and as such a Venom player should be comfortable moving around his balls, and using them to shut off lanes of space that the opponent is in, or will be in.
 
Beyond neutral, Venom has some of the stronger pressure and {{keyword|okizeme}} in the game. Because balls are projectiles, they can be utilized to provide frame advantage while Venom acts and moves around the opponent, all while they whittle away at the opponent's life bar via chip damage. Venom's ideal knockdowns give him room to set up between 1 and 3 balls, or {{MMC|input=[4]6[S]|label=Enhanced Stinger Aim}}. From there, the world is his billiard table. He can enforce very scary high/low mixups with empty jump > low, late airdash > overhead, instant overheads, and {{keyword|F-Shiki}}. To make matters better, he can also run a passable left/right mixup game by dash jumping over an opponent and airdashing back into them with {{clr|S|j.S}}, and he has a phenomenal throw game.
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Revision as of 01:02, 1 January 2023

==Args==
  1. header
  2. content
  3. header2
  4. content2
  5. header3
  6. content3
  7. header4
  8. content4

Examples

Hello World

Venom is baller—Literally. No character in fighting games plays truly like Venom, thanks to his unique Pool Ball mechanic. He has two special moves—Template:MMC and Template:MMC—which place pool balls on the screen, which Venom launches at the opponent by hitting them with an attack. These pool balls are so interwoven into the fabric of the character that every facet of the character leads back to the balls somehow.

Venom's balls can be placed, moved, launched, re-launched, charged, lightning-infused, and teleported to. Learning to utilize the flexibility of these balls is the most rewarding and important aspect of the character. This gives Venom's play a lot of moving parts which can be adjusted in real time, allowing the player to approach a given match in a very freeform manner. Mastery of Venom's balls, and play in general, involves a firm grasp of the fundamentals of fighting games. In neutral, Venom's balls function as an extension of his normals. The trajectory and damage of a given ball is determined by the attack Venom hit it with, and as such a Venom player should be comfortable moving around his balls, and using them to shut off lanes of space that the opponent is in, or will be in.

Beyond neutral, Venom has some of the stronger pressure and Lua error in Module:Cargo at line 106: Failed to query Cargo table. in the game. Because balls are projectiles, they can be utilized to provide frame advantage while Venom acts and moves around the opponent, all while they whittle away at the opponent's life bar via chip damage. Venom's ideal knockdowns give him room to set up between 1 and 3 balls, or Template:MMC. From there, the world is his billiard table. He can enforce very scary high/low mixups with empty jump > low, late airdash > overhead, instant overheads, and Lua error in Module:Cargo at line 106: Failed to query Cargo table.. To make matters better, he can also run a passable left/right mixup game by dash jumping over an opponent and airdashing back into them with

  1. REDIRECT Template:Color, and he has a phenomenal throw game.


This is the documentation page, it should be transcluded into the main template page. See Template:Doc for more information.

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