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<includeonly>{{Tt|{{{1}}}|{{#switch:{{{1|}}}
<includeonly>{{Tt|{{{1}}}|{{#switch:{{lc:{{{1|}}}}}
   |abare =An attack during the opponent's pressure, intended to interrupt it.
   |abare =An attack during the opponent's pressure, intended to interrupt it.
   |armor =A property which lets a move continue when hit by a set number of moves (usually taking reduced damage).
   |armor =A property which lets a move continue when hit by a set number of moves (usually taking reduced damage).
   |DP =Dragon Punch{{Hrule}}A move that has invulnerability during its startup, long recovery, and a rising motion.
   |dp =Dragon Punch{{Hrule}}A move that has invulnerability during its startup, long recovery, and a rising motion.
   |fireball =A projectile which usually travels slowly across the screen in a horizontal path above the ground.
   |fireball =A projectile which usually travels slowly across the screen in a horizontal path above the ground.
   |IB =Instant Block{{Hrule}}A special type of blocking. Usually improves frame data against blocked moves or gives more meter than a normal block or both.
   |ib =Instant Block{{Hrule}}A special type of blocking. Usually improves frame data against blocked moves or gives more meter than a normal block or both.
   |install =A move, usually a super, which changes the properties of the character themself, usually for the better. See: Sol Badguy's Dragon Install.
   |install =A move, usually a super, which changes the properties of the character themself, usually for the better. See: Sol Badguy's Dragon Install.
   |low profile =A state in which the character's hurtboxes are significantly closer to the ground than is normal for the game.
   |low profile =A state in which the character's hurtboxes are significantly closer to the ground than is normal for the game.

Revision as of 19:37, 11 July 2020

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