More actions
dustloop>TarkusLee m sorted |
dustloop>TarkusLee added IAD |
||
| Line 2: | Line 2: | ||
|abare =An attack during the opponent's pressure, intended to interrupt it. | |abare =An attack during the opponent's pressure, intended to interrupt it. | ||
|armor =A property which lets a move continue when hit by a set number of moves (usually taking reduced damage). | |armor =A property which lets a move continue when hit by a set number of moves (usually taking reduced damage). | ||
|dp =Dragon Punch{{Hrule}}A move that has invulnerability during its startup, long recovery, and a rising motion. | |dp =Dragon Punch{{Hrule}}A move that has invulnerability during its startup, long recovery, and a rising motion. | ||
|fireball =A projectile which usually travels slowly across the screen in a horizontal path above the ground. | |fireball =A projectile which usually travels slowly across the screen in a horizontal path above the ground. | ||
|iad=Instant Air Dash{{Hrule}}Performing an air dash as fast as possible after jumping. Usually done with 956 input. | |||
|ias=Also known as "Tiger Knee"{{Hrule}}A method to perform a special move in the air as fast as possible after you leave the ground. For Example: 2369 for a j.236 input. | |ias=Also known as "Tiger Knee"{{Hrule}}A method to perform a special move in the air as fast as possible after you leave the ground. For Example: 2369 for a j.236 input. | ||
|ib =Instant Block{{Hrule}}A special type of blocking. Usually improves frame data against blocked moves or gives more meter than a normal block or both. | |ib =Instant Block{{Hrule}}A special type of blocking. Usually improves frame data against blocked moves or gives more meter than a normal block or both. | ||
| Line 19: | Line 19: | ||
|tiger knee=A method to perform a special move in the air as fast as possible after you leave the ground. Almost always abbreviated to TK. For Example: 2369 for a j.236 input. | |tiger knee=A method to perform a special move in the air as fast as possible after you leave the ground. Almost always abbreviated to TK. For Example: 2369 for a j.236 input. | ||
|yomi =''Knowing the mind of the opponent''{{Hrule}}From Japanese: To understand in some way what is going on in the mind of the other player and play around it. Usually involved in ''reads'' and ''conditioning''. | |yomi =''Knowing the mind of the opponent''{{Hrule}}From Japanese: To understand in some way what is going on in the mind of the other player and play around it. Usually involved in ''reads'' and ''conditioning''. | ||
|crossup|cross-up = Attacking your opponent after changing which horizontal side you are on, usually by jumping over them. | |||
}}}}</includeonly><noinclude>{{clear}}{{doc}}</noinclude> | }}}}</includeonly><noinclude>{{clear}}{{doc}}</noinclude> | ||