|
|
| Line 4: |
Line 4: |
| * This section is intended to help new players and those looking to switch characters to have idea if they would like a given character. | | * This section is intended to help new players and those looking to switch characters to have idea if they would like a given character. |
| * Many of the points made will be subjective and avoiding objective comparisons between characters is recommended. | | * Many of the points made will be subjective and avoiding objective comparisons between characters is recommended. |
| * No more than 3-5 bullet points and perferably one, but not more than 2, sentences per bullet. Try to keep it short and to the point. | | * No more than 3-5 bullet points and preferably one, but not more than 2, sentences per bullet. Try to keep it short and to the point. |
| * Any reasons listed must be only about the gameplay of the character, while people pick characters for many reasons outside of gameplay Dustloop is a gameplay focused wiki.
| |
| * Reasons to Pick / Avoid will not include information about the tier placement or direct strength of a character, that information is readily available both on Dustloop and elsewhere. These are valid reasons but invite too much controversy.
| |
| * It is perfectly valid to have one point listed as both a reason to play and a reason to avoid. For example, high execution requirements may attract some players to a character and make others avoid the character. | | * It is perfectly valid to have one point listed as both a reason to play and a reason to avoid. For example, high execution requirements may attract some players to a character and make others avoid the character. |
|
| |
|
| Line 12: |
Line 10: |
| <pre> | | <pre> |
| {{ReasonsToPick | | {{ReasonsToPick |
| | intro = {{Character Label|GAME|FULL NAME|24px}} followed by a summary of the character's playstyle in 1 sentence.
| |
| | pickMe = bullet point list of strengths | | | pickMe = bullet point list of strengths |
| | avoidMe = bullet point list of weaknesses | | | avoidMe = bullet point list of weaknesses |
| Line 18: |
Line 15: |
| </pre> | | </pre> |
|
| |
|
| ==GGST Examples==
| | TODO: add example |
| | |
| === Jack-O'===
| |
| * Note some manual styling is done to design a different style of bulleting (these can be implemented more cleanly in the final version).
| |
| {{ReasonsToPick
| |
| |intro={{Character Label|GGST|Jack-O|label=Jack-O'}} is a ''Technical'' character, dominating the battle with an assembly of Servants.
| |
| |pickMe=
| |
| <div>
| |
| *Creative problem-solving using many unique and complex interactions and move quirks. It's not about having simple answers, it's about having ''your'' answer.
| |
| *Setplay focused gameplay, with a gameplan revolving around creating setplay, and the setplay itself being long, complex, and a big part of how you win.
| |
| *Out-zone anyone not named Chaos with a bombardment of projectiles at bizarre trajectories, forcing opponents to fight on ''your'' terms.
| |
| *A lot of room for optimisation, by learning advanced tech or refining even the smallest details in resource and servant management.
| |
| |avoidMe=
| |
| *Inconsistent behaviours, sometimes something won't work how you expect it to, and you will simply have to accept whatever cosmic alignment caused this to happen.
| |
| *Playing effectively means a lot of labbing complicated tech and learning character-specific interactions across the entire roster. It's a lot of work for punching someone in a video game.
| |
| *Momentum doesn't cannot be regained easily but can be lost quickly. It is easier to aim for a long-term advantage, over seeking out a sudden victory.
| |
| *In exchange for consistent knockdowns and okizeme, damage is not explosive, and combos do not reward hard routes with significantly higher damage.
| |
| }}
| |
| | |
| === Testament (WIP) ===
| |
| * Note some manual styling is done to design a different style of bulleting (these can be implemented more cleanly in the final version).
| |
| {{ReasonsToPick
| |
| |intro={{Character Label|GGST|Testament}} is a ''Balanced'' character, capable of controlling the pace of a match with their Succubus and various projectiles.
| |
| |pickMe=
| |
| <div>
| |
| *Huge attacks and full-screen projectiles covering large swaths of the screen at a time.
| |
| *A fundmanetals-principled design, with strong pokes, projectiles, and anti-airs, doing the basics expertly.
| |
| *Creating situational utilities in neutral to alter the behaviour of moves and reward awareness.
| |
| |avoidMe=
| |
| *Slow movement without much alternative for traversal.
| |
| }}
| |
| | |
|
| |
|
| {{clear}} | | {{clear}} |
| {{doc/end}} | | {{doc/end}} |
Standards for Reasons to Pick
- This section is intended to help new players and those looking to switch characters to have idea if they would like a given character.
- Many of the points made will be subjective and avoiding objective comparisons between characters is recommended.
- No more than 3-5 bullet points and preferably one, but not more than 2, sentences per bullet. Try to keep it short and to the point.
- It is perfectly valid to have one point listed as both a reason to play and a reason to avoid. For example, high execution requirements may attract some players to a character and make others avoid the character.
{{ReasonsToPick
| pickMe = bullet point list of strengths
| avoidMe = bullet point list of weaknesses
}}
TODO: add example
This is the documentation page, it should be transcluded into the main template page. See Template:Doc for more information.