Revision as of 03:41, 24 December 2022 by dustloop:Template:ReasonsToPick>TarkusLee(Created page with "{{doc/start}} <pre> {{ReasonsToPick | intro = {{Character Label|GAME|FULL NAME|24px}} followed by a summary of the character's playstyle in 1 sentence. | pickMe = bullet point...")
{{ReasonsToPick
| intro = {{Character Label|GAME|FULL NAME|24px}} followed by a summary of the character's playstyle in 1 sentence.
| pickMe = bullet point list of strengths
| avoidMe = bullet point list of weaknesses
| tablewidth = NUMBER size. Will determine the % width of the screen that the table fills. Default: 69.
}}
Example
Basic Example
Play if
Avoid if
Pro 1
Pro 2
Con 1
Con 2
Populated Example
Play if
Avoid if
strong neutral game; fast, far-reaching normals that yield knockdown and damage.
Pressure that utilizes many lows, rewarding frame traps, and opportunities to reset pressure or safely return to neutral.
Has a tool for every situation, including two strong anti-airs, a great mash out move in 2P and two reversal attacks.
Can Knockdown after most confirms thanks to Lightning Javelin having a ton of untechable time.
Strong okizeme between 3H, 236D, j.236D, j.D, j.214D, 5K and j.S
Second Chance mix up tools are limited and either require meter or end your turn and put you on the defensive.
His long distance game is very one dimensional and is very outclassed by most other projectile characters.
Many of his buttons have proration leaving Ky with very low average damage.
His approach is very straight forward and easy for more defensive characters to stop.
Populated Example with 69% width
Play if
Avoid if
strong neutral game; fast, far-reaching normals that yield knockdown and damage.
Pressure that utilizes many lows, rewarding frame traps, and opportunities to reset pressure or safely return to neutral.
Has a tool for every situation, including two strong anti-airs, a great mash out move in 2P and two reversal attacks.
Can Knockdown after most confirms thanks to Lightning Javelin having a ton of untechable time.
Strong okizeme between 3H, 236D, j.236D, j.D, j.214D, 5K and j.S
Second Chance mix up tools are limited and either require meter or end your turn and put you on the defensive.
His long distance game is very one dimensional and is very outclassed by most other projectile characters.
Many of his buttons have proration leaving Ky with very low average damage.
His approach is very straight forward and easy for more defensive characters to stop.
This is the documentation page, it should be transcluded into the main template page. See Template:Doc for more information.